http://cgw.filefront.com/

I think that this is an enormous resource not just for game enthusiasts, but for game developers as well. Knowing about the beginnings of this industry should help us understand where this industry is headed.

For beginning game developers, this is also a great resource, because it’s a great exhibition of what’s possible with limited resources.

I think that we’re very lucky to have very forgiving game development languages like Python and C# – it’s amazing how the game developers of the 80’s and 90’s were able to push the limits of computer hardware back then. Unlike today, computing cycles were a luxury, and it’s amazing how the machines were pushed to 110% of their capacity, providing us with memorable gaming experiences.

At the same time, the literature on game programming back then was probably very limited, so game developers were probably self-taught. Fortunately, a handful of them were generous enough to share their knowledge, and now we enjoy an abundance of books and Internet resources to learn about game programming.

From the page:

Founded in 1981 by Russell Sipe, Computer Gaming World began life as a small, self-published, independent magazine for the then small community of computer game hobbyists (it was, in fact, the first magazine dedicated to the hobby), but grew over the years into one of the most important and powerful media voices in all of digital entertainment, thanks to its strong editorial voice and reputation for tough but fair reviews.

This is very inspiring. It just shows you how far an idea can go, with enough dedication.

Now, let’s write those games! :)

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