As a follow up to the background scrolling example, I’ve modified the 1945 code again to emphasize how the shooting mechanism works. Basically, the player is given two options for shooting: Every distinct click of the left mouse button guarantees one shot. Holding the left mouse button will make shots appear at regular intervals (rapid [...]
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Entries for the ‘1945’ Category
One of the questions that I’m asked most often is how the background scrolling in 1945 works. To answer this question, I’ve removed some of the code from the original 1945 code, added a few things, and came up with this scrolling demo: The best way to understand how the scrolling actually works is by [...]
1945 is a clone of the popular vertical scrolling shooter 1942. Again, the graphics in the game were taken from the Spritelib by Ari Feldman. This game will serve as the basis for the screencasts once we finish Arinoid. The screencasts will probably begin with screencast 6. In the meantime, I am hoping that you’ll [...]