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Entries for the ‘books’ Category

Subpixel Rendering for Pygame

Will McGugan has just posted some Pygame code that will allow subpixel rendering, which should allow Pygame developers to render smooth looking graphics using software rendering only. I haven’t tried the code yet, although it says in the post that the rendering should be as fast as ordinary blits, but more memory will be taken […]

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Call For Proposals: AI Game Programming Wisdom 4

From IntroGameDev.com: Once again Charles River Media and series editor Steve Rabin are looking for game developers to share their wisdom in the next brand new volume of the groundbreaking AI Game Programming Wisdom series. Anything that an AI game programmer would typically deal with is fair game, including pathfinding, AI architecture, animation control, scripting, […]

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100 Issues of Computer Gaming World – Free Download!

http://cgw.filefront.com/ I think that this is an enormous resource not just for game enthusiasts, but for game developers as well. Knowing about the beginnings of this industry should help us understand where this industry is headed. For beginning game developers, this is also a great resource, because it’s a great exhibition of what’s possible with […]

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Four Game Development Books For $20!

I just came across one of the best bargains I’ve ever had. To prepare for an abstract algebra exam which I’m having on Monday, I planned to buy a copy of Schaum’s Outline of Abstract Algebra, which I heard contains a lot of solved problems. To my knowledge, only one major bookstore chain sells Schaum’s […]

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