Hi everyone! I finally managed to complete a game using Nonoba’s Multiplayer API, and this is what I came up with: Please play the game now – and bring a friend with you! If you have your own site / blog / page, I highly encourage you to embed the game in it as well. [...]
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Entries for the ‘gamedev’ Category
Full story at the BBC. I am happy that the brothers David and Richard Darling, who started their company in the mid-80′s, were honored for their “services to the computer games industry”. They have blazed a trail for independent game developers to follow, and I am truly grateful to them for their pioneering efforts as [...]
John Hattan has written a review of Express Animator on GameDev.net, and Flex SDK / Silverlight developers who do not have access to the corresponding designer’s tools (Flash / Expression Blend) might find his review interesting. Express Animator, as stated in the product name, is a tool that allows you to make animations, and publish [...]
A great article called Tools of the Trade has just been posted on MochiLand. It gives a list of software and libraries which you can use to generate sound effects and music for your games. Among the different aspects of game development, I think I’m weakest at sound matters. This is something that has to [...]
One of the main reasons why people aren’t able to make their own Flash games is because the development environment is expensive. Currently, a copy of Flash CS3 Professional costs US$699, an amount which most people can’t just pull out of their wallet (although I think that this price is very reasonable, considering the product’s [...]
Herder, a one button game, now in Flash! I haven’t posted anything in a very, very long time, and I apologize for this. Recently, I have had time to pursue game programming again, and as a result, I was able to learn programming Flash games using the free Flex SDK, a programmer-oriented SWF development tool [...]
Play Herder Now! Hi everyone. I know that it’s been a very, very long time since I last posted. I’ve been doing some thinking about the direction that this site should take, and I was able to make some “preliminary decisions” in the process, which I hope to explain more in a future post. In [...]
Arinoid now has sound! I think that sound plays a very important role in the overall game experience, and I hope that you will all like this minor update. Download Arinoid with Sound. Requires Python and Pygame. The sounds were taken from Flashkit, which I think is a fantastic resource for game developers looking for [...]
Torque X Notes at scriptedfun.com Version 0.1 – June 13, 2007 This is a very rough guide/outline that I put together for my personal use to help me understand TGBX better and faster – you may or may not find this useful . I don’t claim to have come up with all of this – [...]
Will McGugan has just posted some Pygame code that will allow subpixel rendering, which should allow Pygame developers to render smooth looking graphics using software rendering only. I haven’t tried the code yet, although it says in the post that the rendering should be as fast as ordinary blits, but more memory will be taken [...]
http://topsecret.acclaim.com/ I’m trying to beat a deadline, and need the space to submit an entry, so I made this entry for me to be able to upload something. I’m sorry if that previous paragraph didn’t make sense – I’ll add details later.