Game Programming at scriptedfun

Game Programming for Beginners: Video Tutorials, Source Code, and Articles

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Entries for the ‘gamedev’ Category

Particle Effects for Games

I would like to apologize for not being able to post in a very long time. The schoolyear’s about to end here in Manila, and there is still a lot of work that needs to be done.
I needed a break, so I came up with this very simple demo of particle effects for Pygame, which [...]

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Microsoft confirms Zune will play games by July 2008

If this does push through, I’m wondering if Microsoft will offer a way for hobbyists or independent developers to make their own games for it, ala Game Studio Express. My impression is that it will be much more achievable for a single person / person with very limited or no financial resources to make games [...]

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Game Development Bootable Linux Distribution

Over at the pygame-users mailing list, Horst F. Jens is looking for people interested in making a bootable USB drive with Linux, Python, and Pygame on it.
I think that this is a great idea! I’ve been looking for something like this for quite some time now, and I’m glad that this is starting out.
Eventually, I [...]

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DonationCoder.com Accessibility Game Coding Contest

Finally! I was able to upload my entries to DonationCoder’s contest, despite the problems that I was having earlier. I was able to find a computer with a good internet connection (thank you!) . I will be making posts about this at this forum page on DonationCoder.com. Thanks in advance for trying my [...]

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Finishing a game…

Over at the Indiegamer forums, they’re running a thread asking what everyone is currently working on. I’ve decided to participate:

Basically, the objective here is to prevent the characters from falling by catching them with the flying creature at the bottom edge of the screen, which you control.
Right now, I’m using graphics from Spritelib, but hopefully [...]

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Shooting Mechanism Demo

As a follow up to the background scrolling example, I’ve modified the 1945 code again to emphasize how the shooting mechanism works.

Basically, the player is given two options for shooting:

Every distinct click of the left mouse button guarantees one shot.
Holding the left mouse button will make shots appear at regular intervals (rapid fire).

In a way, [...]

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Pygame Scrolling Background

One of the questions that I’m asked most often is how the background scrolling in 1945 works. To answer this question, I’ve removed some of the code from the original 1945 code, added a few things, and came up with this scrolling demo:

The best way to understand how the scrolling actually works is by downloading [...]

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Typing Game Source Code

I’m currently working on a Pygame project (will post again as soon as it’s done! ), and I’m now in the process of implementing the high score entry feature. One of my concerns was how to get keyboard input – while there are many examples of how to get keyboard input through the [...]

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100 Issues of Computer Gaming World – Free Download!

http://cgw.filefront.com/
I think that this is an enormous resource not just for game enthusiasts, but for game developers as well. Knowing about the beginnings of this industry should help us understand where this industry is headed.
For beginning game developers, this is also a great resource, because it’s a great exhibition of what’s possible with limited resources.
I [...]

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Pygame Starfield Rain

It rained yesterday afternoon, and I had the chance to observe raindrops descend from the edge of a roof while I gave an exam to some of my math students. While doing so, I thought that the effect that it gave might look good as a starfield in a space shooter. And so, we have [...]

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Four Game Development Books For $20!

I just came across one of the best bargains I’ve ever had.
To prepare for an abstract algebra exam which I’m having on Monday, I planned to buy a copy of Schaum’s Outline of Abstract Algebra, which I heard contains a lot of solved problems. To my knowledge, only one major bookstore chain sells Schaum’s Outlines [...]

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