Full story at the BBC. I am happy that the brothers David and Richard Darling, who started their company in the mid-80’s, were honored for their “services to the computer games industry”. They have blazed a trail for independent game developers to follow, and I am truly grateful to them for their pioneering efforts as […]
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Entries for the ‘news’ Category
Will McGugan has just posted some Pygame code that will allow subpixel rendering, which should allow Pygame developers to render smooth looking graphics using software rendering only. I haven’t tried the code yet, although it says in the post that the rendering should be as fast as ordinary blits, but more memory will be taken […]
http://topsecret.acclaim.com/ I’m trying to beat a deadline, and need the space to submit an entry, so I made this entry for me to be able to upload something. I’m sorry if that previous paragraph didn’t make sense – I’ll add details later. 😀
Ready to make your dream of creating video games come true? The Dream-Build-Play Challenge is your chance! Design and build an original game for Windows XP SP2 or Xbox 360™ using XNA Game Studio Express, a new tool from Microsoft®. Besides worldwide fame and recognition, your entry could also win you some fantastic prizes. I’ve […]
From the PyWeek website: The next challenge is PyWeek 4, which will run in the first week of April. Register NOW! The PyWeek challenge: Invites entrants to write a game in one week from scratch either as an individual or in a team, Is intended to be challenging and fun, Will hopefully increase the public […]
From the IGDA Toronto Chapter forums: Greetings folks! This is the official announcement of TO Jam 2. This years event promises to be bigger, more exciting and prestigious than last year. We currently are able to confirm the following information about the event: -Will be held in the downtown Toronto area -Event will happen May […]
From IntroGameDev.com: Once again Charles River Media and series editor Steve Rabin are looking for game developers to share their wisdom in the next brand new volume of the groundbreaking AI Game Programming Wisdom series. Anything that an AI game programmer would typically deal with is fair game, including pathfinding, AI architecture, animation control, scripting, […]
From the XNA Team Blog: In April of this year you’ll be able to download an update to XNA Game Studio Express, this release mainly focuses fixing your requests and issues that you’ve filed through the Microsoft Connect site(yes, we really do read and respond to your bugs and feedback as best we can). A […]
Videos of the entries to the Bullet Physics Contest 2007 have been posted online. The participants were asked to build a Rube Goldberg device (like the ones in the game The Incredible Machine), and the winner will get a Sony PS3. A Nintendo Wii will also be given as a prize.
GameProducer.Net had a chance to talk with Adrian Crook, game producer at Relic Entertainment. Relic has stunning games in their portfolio, for example: Homeworld, Company of Heroes and The Outfit. In this interview, Adrian describes the work of a game producer, and even says that “the lack of a ‘typical’ day is probably what I […]
San Francisco – March 13, 2007 – We’re extremely proud to announce that later this year, Unity will support creating games for the amazing Nintendo Wii game console. This is a very intriguing announcement. I’ve been a huge Mac fan since I was a kid, and I really thought that the Unity game development tool […]