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Game Programming for Beginners: Video Tutorials, Source Code, and Articles

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Entries for the ‘opinions’ Category

Microsoft confirms Zune will play games by July 2008

If this does push through, I’m wondering if Microsoft will offer a way for hobbyists or independent developers to make their own games for it, ala Game Studio Express. My impression is that it will be much more achievable for a single person / person with very limited or no financial resources to make games [...]

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Game Development Bootable Linux Distribution

Over at the pygame-users mailing list, Horst F. Jens is looking for people interested in making a bootable USB drive with Linux, Python, and Pygame on it. I think that this is a great idea! I’ve been looking for something like this for quite some time now, and I’m glad that this is starting out. [...]

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Finishing a game…

Over at the Indiegamer forums, they’re running a thread asking what everyone is currently working on. I’ve decided to participate: Basically, the objective here is to prevent the characters from falling by catching them with the flying creature at the bottom edge of the screen, which you control. Right now, I’m using graphics from Spritelib, [...]

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Bullet Physics Video

Erwin Coumans, the person behind the Bullet Physics engine, will give away a PSP to the winner of the recently concluded Build A Cool Blender Game – Win a PSP contest. Watch the contest entries in action at YouTube. I think that an using an integrated content creation, game development, and physics solution like Blender/Bullet/Python [...]

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Indie Game Developers Can Compete With Big Studios On Game Physics

It’s a great time to be a game player – games look more and more realistic as graphics technology improves, and shader-capable graphics cards have become a necessity. We’re at the beginning of another game technology cycle – Microsoft’s XBox 360 is already out, and the buzz about Nintendo’s Wii and Sony’s PS3 paints a [...]

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C++ Framework For SDL?

The Simple DirectMedia Layer, or SDL, is a cross-platform multimedia library for the C language that is commonly used for making games. This is the library which powers Pygame, and most of the things contained in the Pygame screencasts may be easily applied to SDL, and other language bindings for SDL, as a consequence, since [...]

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What Have You Accomplished In Game Programming This Past Year?

Jon Trainer of Make Mac Games made a simple, yet very inspiring post about the progress that he has made in his first year of running his site. I really admire his self-initiative, which has led him to progress well in his game programming efforts, and most significantly, allowed him to publish his first game. [...]

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