A great article called Tools of the Trade has just been posted on MochiLand. It gives a list of software and libraries which you can use to generate sound effects and music for your games. Among the different aspects of game development, I think I’m weakest at sound matters. This is something that has to […]
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Entries for the ‘python’ Category
Hi everyone! First of all, I would like to apologize to all the e-mail subscribers who received a bunch of old posts in their e-mail recently. I’ve been tweaking my site to feature the content people find most useful on the front page, and this had the unintended side effect of sending out an e-mail […]
Will McGugan has just posted some Pygame code that will allow subpixel rendering, which should allow Pygame developers to render smooth looking graphics using software rendering only. I haven’t tried the code yet, although it says in the post that the rendering should be as fast as ordinary blits, but more memory will be taken […]
From the PyWeek website: The next challenge is PyWeek 4, which will run in the first week of April. Register NOW! The PyWeek challenge: Invites entrants to write a game in one week from scratch either as an individual or in a team, Is intended to be challenging and fun, Will hopefully increase the public […]
San Francisco – March 13, 2007 – We’re extremely proud to announce that later this year, Unity will support creating games for the amazing Nintendo Wii game console. This is a very intriguing announcement. I’ve been a huge Mac fan since I was a kid, and I really thought that the Unity game development tool […]
From DevMaster.net: Thousand Parsec is a vibrant free and open source project, creating a framework for 4X (eXplore, eXpand, eXploit and eXterminate) space strategy games. We are happy to announce that this year we are also participating in Google Summer of Code as a mentoring organisation. We have prepared a special page with information and […]