At last, video tutorial 4 is here! I would like to apologize for the terrible delay, and thank you so much for your patience! You may notice some mistakes in the screenshots though – in particular when the code that converts between integers and floating point numbers is displayed. The highlighted code is correct, but […]
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Entries for the ‘screencasts’ Category
Finally! Today, we will be adding the first sprite in our game, the paddle, which is controlled using the mouse. At this point, we will be able to benefit from the setting-up that we have done in the first two screencasts.
To run the code for this screencast, you will need to have a data subdirectory containing the Arinoid sprite sheet file. You can easily fulfill this requirement by downloading the arinoid source from the post on Arinoid. Also, this will be needed for most, if not all, of the upcoming screencasts.
I think that it could be easier to learn game programming through a video tutorial – you’re actually able to see the code unfold before your eyes, with audio explanations – rather than through reading – although I think that reading is great and won’t be replaced anytime soon. Probably 90% of what I know […]