Four Game Development Books For $20!
I just came across one of the best bargains I’ve ever had.
To prepare for an abstract algebra exam which I’m having on Monday, I planned to buy a copy of Schaum’s Outline of Abstract Algebra, which I heard contains a lot of solved problems. To my knowledge, only one major bookstore chain sells Schaum’s Outlines here in Manila, so I went to a mall which supposedly has a branch of that bookstore.
Unfortunately, it turns out that the bookstore no longer operates in that mall! However, there was a sale going on in the entire mall, so I decided to visit one of the computer book stores to see what they had to offer.
And I ended up buying the following books:
- Game Programming Gems 2 – P350 (from P2354)
- Game Creation: No Programming Required 2/E – P250 (from P1694)
- Video Game Art – P250 (from P1352)
- Squeak: Open Personal Computing and Multimedia – P250 (from P1982)
So instead of paying P7382 for all those books, I just had to pay P1100 – more than 85% discount!
This had to be one of the best deals ever. If I had more money on hand, I would’ve bought more books
.
Of course, Game Programming Gems 2 is considered as a standard resource in game development. Just skimming the table of contents gives you an idea of the wealth of information contained in the volume. However, I probably won’t be able to utilize this book in the meantime – but it’s good to have it readily available.
I got a copy of Game Creation: No Programming Required 2/E because I’m very much interested in rapid prototyping of games, which I believe this book will help me with. Even though I’m familiar with programming, I think that being familiar with a non-programming approach to game development would help me view game development not as purely programming but as a multi-disciplinary activity.
Of course, I’m hoping that Video Game Art would eventually help me graduate from “programmer art,”
and loosen my dependence on third-party art libraries. Although the book uses 3D Studio Max and Photoshop (which are beyond my reach financially), I’m still hoping that I will be able to apply the concepts presented to other art packages.
Among the four, I’m probably going to spend most of my time with Squeak: Open Personal Computing and Multimedia. I find Squeak quite intriguing, and I’ve always been impressed with the ideas behind it. I think that one of the things which Squeak and scriptedfun have in common is their aim to make creation of interactive content more accessible to everyone. Also, I think that Squeak will be useful to my profession as a math teacher. I’m hoping that this book will allow me to make fun games with Squeak, and hopefully help others make their own fun games easily.
I can’t wait to start on these! In the meantime, I’ll be working on Hungerford… ![]()


October 17th, 2006 at 2:02 am
I like what you are doing with this site, keep it up ! and good luck pygame teacher.
I am more specialized in art and I try to create my own game with python/pygame, when I will have finish I could give you the totality for this site. it will be a platform game (like mario / metroid).
but I am not a great programmer, I have always been bad in maths, then it’s will be longer.
oh and I am french, sorry for my english mistakes.
thanks you again, the sites about video game in python are rarely.
October 20th, 2006 at 6:38 am
I’m glad that you’ve found this site helpful, and I’m looking forward to seeing your game! If there are any game programming topics which you might want featured here, feel free to make a suggestion. Thanks for visiting!