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	<title>Comments on: Particle Effects for Games</title>
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	<description>Game Programming for Beginners: Video Tutorials, Source Code, and Articles</description>
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		<title>By: Zizaco</title>
		<link>http://www.scriptedfun.com/particle-effects-for-games/comment-page-1/#comment-8899</link>
		<dc:creator>Zizaco</dc:creator>
		<pubDate>Wed, 29 Aug 2007 13:27:49 +0000</pubDate>
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		<description>the 3D particles follow the came principle...
definaly the particles makes the game much more atracttive graphcaly</description>
		<content:encoded><![CDATA[<p>the 3D particles follow the came principle&#8230;<br />
definaly the particles makes the game much more atracttive graphcaly</p>
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		<title>By: Game Programming Video Tutorials at scriptedfun.com &#187; Particle Invaders update 1</title>
		<link>http://www.scriptedfun.com/particle-effects-for-games/comment-page-1/#comment-1196</link>
		<dc:creator>Game Programming Video Tutorials at scriptedfun.com &#187; Particle Invaders update 1</dc:creator>
		<pubDate>Sat, 17 Mar 2007 14:11:39 +0000</pubDate>
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		<description>[...] thought of changing some lines in the Particle Invaders code to make the particles emitted by the shots and the bombs more interesting. Go ahead and grab [...]</description>
		<content:encoded><![CDATA[<p>[...] thought of changing some lines in the Particle Invaders code to make the particles emitted by the shots and the bombs more interesting. Go ahead and grab [...]</p>
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