Among the different aspects of game development, I think I’m weakest at sound matters. This is something that has to change though, with the success that audio-based games have been having, such as the IGF winner Audiosurf and the Python-based Frets on Fire.
It’s good that Kunal Joshi pointed out in the comments the amazing DrPetter’s sfxr, an excellent (and free!) piece of software that generates retro-style sound effects. This was used by Kian in his very funny, and VERY ORIGINAL (you have to see it!) game You Have To Burn The Rope.
]]>Yes, it has been a very long time since I posted on Python. As I have said some time earlier, I’m trying to refocus this site to deal with more general game development. A side effect of this is, I’ve spent a lot more time coding and learning, and no time writing
. In particular, I’ve been looking at writing games using Adobe’s Flex SDK.
I find working with Flex appealing because of the potential of the output to reach a large number of people. But Python is a language that is very close to my heart, and I’d be very interested in a Python based environment that would allow me to make games for the web. Fortunately, such an environment exists already, in the form of Microsoft’s Silverlight, paired up with IronPython. I’ve been dabbling with this platform as well, and I hope to write games for it once the platform matures.
If you’re interested in learning more about writing web games with Python, I recommend the excellent article Creating a Game Using Python and Silverlight 1.1. Are there any other resources about game programming using Silverlight/Python that you would recommend?
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